Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zw3h5-j9dom-hyzZD-GFZxa-KaoYF | 10/15/2 | 84.3 | 0.89 | 2026-06-28 22:36:05 · 26m 55s | |
| CSGO-VrizP-c4njr-mx3rN-GEv2J-SyCJC | 24/13/3 | 125.4 | 1.82 | 2026-06-20 13:53:59 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.