Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EDSrm-RPfS7-i4v3w-uBama-ckKoD | 15/19/7 | 67.3 | 0.79 | 2026-07-01 01:40:49 · 35m 27s | |
| CSGO-ct5OS-ijtRf-kE9Nz-AXpHC-jAhaB | 10/17/4 | 51.5 | 0.70 | 2026-07-01 01:03:31 · 32m 8s | |
| CSGO-ah7AD-JvtR8-FhuJr-Fifoq-aNLsE | 13/14/3 | 50.8 | 0.91 | 2026-06-30 22:27:34 · 33m 29s | |
| CSGO-KhJOp-fivzT-5LOuN-fmRdc-9P47M | 11/17/1 | 57.6 | 0.66 | 2026-06-30 21:40:35 · 36m 31s | |
| CSGO-RRwG4-tTRtc-dErHH-AoaGe-5OxDK | 12/17/4 | 49.4 | 0.75 | 2026-06-28 22:14:08 · 42m 49s | |
| CSGO-KwWPT-zNkaF-LJhCZ-SyANP-xbjsF | 10/9/4 | 40.5 | 0.96 | 2026-06-28 21:08:51 · 24m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.