Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zs2TL-2J7MB-8K3EQ-A6mBU-3krFF | 18/19/6 | 82.5 | 1.12 | 2026-07-02 19:24:28 · 37m 48s | |
| CSGO-jhRDY-khJAY-8fZZb-cMbwX-rPdKP | 10/17/11 | 70.7 | 0.86 | 2026-06-27 22:08:36 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.