Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j6tNi-P4AV7-p7Gx3-iK5Ru-jBcBN | 17/16/3 | 70.0 | 1.11 | 2026-07-05 19:19:02 · 30m 44s | |
| CSGO-ZjjvP-YEUfn-kt9s5-RpfBO-mnnYF | 17/7/4 | 114.1 | 1.92 | 2026-07-02 14:21:19 · 21m 38s | |
| CSGO-3o3rt-9fOPv-kc34z-knWOZ-cQaYO | 16/15/7 | 78.2 | 1.13 | 2026-06-25 19:05:35 · 31m 4s | |
| CSGO-Y7tbW-OPo7M-4ccEn-NmpCS-7mw9H | 19/16/4 | 95.3 | 1.35 | 2026-06-14 12:25:31 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.