Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n9Tex-TbOVV-5Zi8J-dGHDx-oezYP | 19/8/5 | 97.6 | 1.80 | 2026-07-05 23:38:58 · 21m 16s | |
| CSGO-UpRn9-wjMiK-6FRTY-Yx9kd-YjEuA | 8/17/6 | 57.1 | 0.62 | 2026-07-02 00:43:34 · 29m 49s | |
| CSGO-VRhXH-pQjbV-edOR2-TAaRR-XSUnB | 18/15/3 | 85.5 | 1.22 | 2026-07-01 15:12:33 · 33m 53s | |
| CSGO-zs6uh-nmUBk-BeMJz-eJYCa-Y6TvD | 9/12/2 | 85.1 | 0.71 | 2026-06-21 13:50:59 · 22m 46s | |
| CSGO-WqPdV-QSpKq-JcUdM-SRuvv-v3SiA | 11/8/5 | 77.4 | 1.22 | 2026-06-13 23:54:49 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.