Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sX5Uq-KMh8D-Jm9ur-rL9Ln-x3JPJ | 14/21/3 | 60.7 | 0.82 | 2026-07-07 21:00:06 · 45m 50s | |
| CSGO-RbMNn-uFu76-nnZti-9xaeN-Z7PVP | 13/11/4 | 65.0 | 1.10 | 2026-07-04 17:33:42 · 34m 19s | |
| CSGO-L9FHe-SFEfL-4s3UR-8tqHj-xOYQM | 10/16/4 | 51.3 | 0.61 | 2026-07-03 22:02:01 · 34m 57s | |
| CSGO-9aBAb-3DydS-6LdiE-K2pOu-v3SiA | 7/3/0 | 139.2 | 1.98 | 2026-06-16 17:56:59 · 7m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.