Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-24.4%Peak single-match outcome anomaly 28.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.73 across 4 of our matches (penalty scales above 1.4)
7.5% of kills through walls across 4 analyzed matches (penalty scales above 4%)
Low mean preaim 5.88° with a tight 5.62° spread across 50 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vMeGM-dt3sS-t5Tad-DYN5p-yNTWJ | 27/10/4 | 102.4 | 1.89 | 2026-07-06 07:59:17 · 34m 10s | |
| CSGO-4nDDR-ArtQB-vkiw3-jJFMv-5fUGQ | 25/17/4 | 115.6 | 1.50 | 2026-06-28 15:44:19 · 37m 45s | |
| CSGO-UDDLF-An7Jd-bzb9L-XKGrP-3HZkF | 19/15/1 | 68.1 | 1.12 | 2026-06-26 12:06:05 · 37m 44s | |
| CSGO-sjAoG-qCKi4-JfQNa-Q2ObK-O9tvE | 9/6/4 | 57.0 | 1.15 | 2026-06-12 19:53:41 · 23m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.