Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7nYcb-4kRXH-Vf3Z4-6fhQD-KUGnK | 9/17/2 | 53.1 | 0.58 | 2026-07-02 12:04:23 · 32m 2s | |
| CSGO-dB8FA-hqkCw-HHGxn-7Pxtq-JiRFE | 20/18/7 | 86.5 | 1.14 | 2026-07-01 20:11:19 · 42m 2s | |
| CSGO-SuGtM-mFGLz-9vkRM-cLkkw-oqS4M | 11/3/1 | 79.7 | 1.51 | 2026-06-28 22:34:50 · 20m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.