76561198075275156
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.8%Peak single-match outcome anomaly 31.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
4.4% of kills through walls across 12 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 15 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bXqmd-mNdPD-NWY5s-D7P7j-dYmQD | 15/13/9 | 95.2 | 1.36 | 2026-07-04 19:44:01 · 31m 48s | |
| CSGO-5p3c9-CLM3L-5Za2B-aP7Ev-EhMMB | 11/9/2 | 80.3 | 0.99 | 2026-07-04 19:23:26 · 15m 27s | |
| CSGO-M5SN2-E2sOR-DRxuA-cxxuD-vJedJ | 13/18/6 | 88.1 | 0.96 | 2026-07-04 13:57:04 · 24m 21s | |
| CSGO-omSVh-SOmc4-rzEkQ-WndeS-HvoNO | 14/14/2 | 90.4 | 1.06 | 2026-07-04 13:34:04 · 18m 23s | |
| CSGO-tKi3t-ZHyOa-WWd4r-fU7a5-dLaxJ | 12/7/5 | 78.7 | 1.52 | 2026-07-02 16:47:19 · 22m 46s | |
| CSGO-FsZjf-RMQ58-fjezZ-8tFTX-v5TCP | 8/14/2 | 64.6 | 0.68 | 2026-07-02 16:24:48 · 20m 55s | |
| CSGO-ZGukW-jCKiA-XMx3P-DN857-cAhaB | 21/17/7 | 100.8 | 1.40 | 2026-07-01 17:15:38 · 37m 57s | |
| CSGO-WWavf-onO4z-f9Bw5-CWt8p-PXOYE | 6/16/4 | 58.4 | 0.45 | 2026-07-01 16:43:46 · 25m 3s | |
| CSGO-HCw9U-TLBj4-vomxx-pP5Ox-hCyDK | 11/15/2 | 66.1 | 0.80 | 2026-07-01 16:14:39 · 24m 29s | |
| CSGO-Dx9Hf-tGaC5-xFiNA-a29cc-DuQVP | 12/10/2 | 83.9 | 1.11 | 2026-06-30 16:01:15 · 13m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.