Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WRxbP-WyNUr-RZnTY-UOmSD-vJedJ | 11/16/6 | 72.6 | 0.92 | 2026-06-23 18:47:36 · 33m 6s | |
| CSGO-n2XQq-Zoejk-Z9Uea-Wa3mW-UGOJM | 20/7/4 | 126.8 | 2.03 | 2026-06-23 18:18:05 · 25m 58s | |
| CSGO-odSLr-4cfCT-CpLqO-ONkC6-5UVzE | 15/19/13 | 80.8 | 1.04 | 2026-06-18 19:50:20 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.