Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Uk94J-XcVZa-hhHRO-hvpCN-Z7PVP | 14/15/9 | 80.8 | 1.14 | 2026-07-02 20:01:16 · 38m 37s | |
| CSGO-kF2cq-FZfpW-VDi9A-N7yEQ-P8o3B | 10/13/5 | 55.4 | 0.86 | 2026-06-30 19:10:23 · 33m 12s | |
| CSGO-HrG9J-NJaU8-VNQsB-aV3jd-tF7yD | 22/16/8 | 80.2 | 1.30 | 2026-06-27 21:54:29 · 42m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.