Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qrvzv-U5Pm7-b4tmP-U7vJD-JKNQC | 5/14/3 | 56.4 | 0.40 | 2026-07-03 03:21:02 · 21m 7s | |
| CSGO-SOcpU-pcWqd-9Tsns-jr4db-5jDFN | 19/18/8 | 105.9 | 1.25 | 2026-07-02 20:52:41 · 36m 10s | |
| CSGO-RCMmB-caCP4-D5crF-fTwyO-mvMpP | 11/15/5 | 65.3 | 0.92 | 2026-07-01 23:49:46 · 33m 24s | |
| CSGO-EzDZ9-brVFh-smo43-cmBdb-4YKsE | 18/21/12 | 73.4 | 1.02 | 2026-06-30 00:40:40 · 49m 20s | |
| CSGO-Gw8A4-MAeyH-xDUxW-PVvrC-yxOhG | 13/19/4 | 64.8 | 0.81 | 2026-06-28 09:44:06 · 32m 12s | |
| CSGO-j2GYb-ofJFP-TX6pa-Gei4h-pE26A | 13/18/8 | 91.3 | 0.85 | 2026-06-25 22:17:22 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.