Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hSOvY-NKKaY-kmwTu-BGhv5-aqKPJ | 10/15/2 | 68.4 | 0.79 | 2026-06-30 19:18:51 · 36m 58s | |
| CSGO-2G8w2-CZ7k2-dvUPH-b5wJB-7TQ7B | 8/13/2 | 48.7 | 0.66 | 2026-06-26 23:50:56 · 28m 4s | |
| CSGO-a9WhL-4mcvr-yF3rJ-AHPtQ-66r4N | 15/18/4 | 76.3 | 1.01 | 2026-06-22 19:57:52 · 38m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.