Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EiAsW-U3ZJH-TZMDC-opjZY-YkkfO | 11/16/5 | 71.1 | 0.84 | 2026-06-27 21:00:33 · 31m 14s | |
| CSGO-Th8Tf-u52c2-uudoh-iAiBj-9hs8O | 11/16/5 | 80.7 | 0.84 | 2026-06-19 22:25:08 · 23m 39s | |
| CSGO-DuYXz-KN2dF-QPY9R-fDO8E-59qBE | 16/17/6 | 69.5 | 0.99 | 2026-06-19 21:44:17 · 37m 21s | |
| CSGO-PhDk5-H7rHe-bq5uc-pLNYu-JNCEB | 16/21/2 | 79.8 | 0.85 | 2026-06-18 21:17:34 · 36m 21s | |
| CSGO-JjVZy-Cz6vd-CBJuo-XVTA8-SLr7C | 17/21/6 | 71.3 | 1.01 | 2026-06-18 20:31:04 · 40m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.