Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OToHM-YUoyi-nHCSM-imahf-tDDmQ | 14/16/9 | 87.0 | 1.11 | 2026-07-04 13:11:18 · 29m 35s | |
| CSGO-xoKpJ-ZjZwy-rtOX2-B7FF8-PBdqA | 18/17/4 | 83.9 | 1.25 | 2026-06-26 21:50:45 · 29m 46s | |
| CSGO-LAZ5Y-v2FSh-zunP8-Kndkp-4DmsF | 15/17/1 | 63.6 | 0.87 | 2026-06-24 20:55:35 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.