Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G65vZ-EZOjs-8FLRK-GcDQ8-LpphH | 14/19/3 | 73.2 | 0.79 | 2026-06-29 21:34:30 · 34m 41s | |
| CSGO-vFhsR-jV7HY-pqVeC-ydmDG-moyHL | 9/6/2 | 58.9 | 1.27 | 2026-06-28 21:30:49 · 20m 41s | |
| CSGO-wCuPN-oFaB9-wjitS-PrOiH-xcvaL | 21/18/8 | 94.9 | 1.38 | 2026-06-26 19:43:19 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.