Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uSvOe-q8z6Y-oWwq5-Quj4X-JmAEB | 17/16/7 | 85.5 | 1.18 | 2026-07-06 15:53:15 · 34m 4s | |
| CSGO-eufhr-GE273-AqaCX-Y4vzE-4Sm6J | 14/19/4 | 64.9 | 0.73 | 2026-07-04 15:14:14 · 40m 30s | |
| CSGO-4fKPt-LO2wG-3OMbw-4rE5X-vkSSH | 8/21/6 | 57.8 | 0.52 | 2026-06-21 20:45:41 · 36m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.