Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2QDr2-7rnMz-Ct3CS-ZFcvN-qScRF | 8/15/3 | 43.0 | 0.74 | 2026-07-05 00:02:07 · 35m 6s | |
| CSGO-SRr2V-BLSkN-mYHhb-RO8ZZ-XZrKG | 13/13/0 | 48.8 | 0.91 | 2026-07-03 02:08:47 · 33m 27s | |
| CSGO-kGN7m-z3d4N-ZGEmq-6Lsiv-BrApF | 12/17/4 | 48.0 | 0.83 | 2026-07-02 22:05:14 · 35m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.