Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PwbkE-LvA4o-eNy6L-mPbTs-zC8rN | 17/16/7 | 88.4 | 1.25 | 2026-07-04 21:25:33 · 32m 12s | |
| CSGO-apJQM-Ux6eJ-XX8Wf-MiTRE-5KKeB | 8/18/6 | 56.6 | 0.68 | 2026-07-04 16:36:05 · 33m 6s | |
| CSGO-MMDtX-58yTd-5DGed-PQLDa-fQ4qB | 11/12/5 | 68.0 | 0.93 | 2026-07-02 21:04:05 · 30m 52s | |
| CSGO-Nq7Vc-cpewX-VaPkR-MvZYY-rup3B | 10/15/10 | 67.9 | 0.84 | 2026-06-30 19:59:48 · 35m 57s | |
| CSGO-zcva7-CzC2t-Ehp9X-tKYJZ-BZAYN | 12/13/6 | 71.7 | 1.15 | 2026-06-29 21:20:12 · 35m 8s | |
| CSGO-OksDV-wMTiG-kPyWq-DXPsj-DOizO | 20/13/5 | 90.8 | 1.50 | 2026-06-29 19:04:28 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.