Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kmTJr-qYkWk-Qj4oq-xSR7z-RBUWJ | 8/16/4 | 66.2 | 0.67 | 2026-07-04 15:57:34 · 28m 24s | |
| CSGO-uazji-iAGya-p7XQb-fWbKL-LnCcO | 3/5/2 | 50.7 | 0.87 | 2026-07-04 14:50:10 · 10m 27s | |
| CSGO-Kp5TL-SfUSQ-kt8ty-Rmi4S-4kJ9P | 24/13/6 | 122.8 | 1.80 | 2026-06-30 16:00:27 · 35m 1s | |
| CSGO-NVQME-x6YXN-P9Hej-rao9O-3S3ED | 17/21/8 | 56.5 | 0.94 | 2026-06-30 13:15:21 · 41m 7s | |
| CSGO-TBdfo-sDA5D-J8b7k-MrGDi-6i8LK | 13/16/9 | 64.9 | 1.00 | 2026-06-26 23:33:53 · 41m 30s | |
| CSGO-yjvmR-wvyMC-A6xDX-UVjaB-CAhrM | 6/14/3 | 60.0 | 0.51 | 2026-06-26 21:16:27 · 22m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.