Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FtZYB-XMinV-SEfvL-ON8N6-SVKaA | 11/15/3 | 69.9 | 0.83 | 2026-07-04 20:02:26 · 27m 22s | |
| CSGO-Nkrud-ne3js-UwKJk-JmGRn-u4XbD | 13/17/4 | 72.6 | 0.90 | 2026-06-28 23:12:35 · 28m 49s | |
| CSGO-tO6u7-2Cc7J-RkSE2-nykma-R5vjN | 11/17/4 | 72.1 | 0.72 | 2026-06-28 22:39:40 · 28m 59s | |
| CSGO-LnwCM-dTqyr-NqsQA-oLFUw-sCHCF | 11/18/5 | 66.5 | 0.64 | 2026-06-28 22:05:55 · 25m 27s | |
| CSGO-QJvVR-Jvr3L-dJsGv-DxiXR-HnF8D | 8/14/1 | 53.9 | 0.59 | 2026-06-28 21:10:33 · 28m 54s | |
| CSGO-CThkF-jBqWx-rqHcd-Q9XZ2-czQqJ | 17/15/4 | 82.8 | 1.19 | 2026-06-25 23:31:30 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.