Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SXeEF-KGmAn-um3ph-Ecxvs-s3zQN | 11/16/3 | 58.1 | 0.66 | 2026-07-02 19:44:23 · 29m 12s | |
| CSGO-pKCv6-9j7Oz-MK7SZ-ZGmqu-YMnfO | 22/12/4 | 119.3 | 1.57 | 2026-07-02 18:58:04 · 34m 58s | |
| CSGO-2a8RV-jamYS-9VkVm-pKej2-GrApF | 18/14/5 | 91.7 | 1.39 | 2026-07-01 17:33:45 · 28m 20s | |
| CSGO-uiXKp-zqcpd-WEDRm-3ZDXQ-66r4N | 24/17/2 | 84.3 | 1.31 | 2026-07-01 16:50:56 · 36m 5s | |
| CSGO-DkZY9-i8BRc-XBPkS-bQaDj-OO2xK | 12/16/4 | 68.3 | 0.90 | 2026-06-23 19:43:04 · 37m 16s | |
| CSGO-MciaX-6qhPG-h4dE2-LHmUU-8aaUN | 19/19/4 | 80.6 | 1.18 | 2026-06-19 20:16:25 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.