Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mihyx-schbb-5YXiK-AAV23-DqVoN | 14/14/5 | 92.4 | 1.26 | 2026-07-02 19:17:49 · 30m 13s | |
| CSGO-6s7ZM-WjsvZ-tx6VD-QpBky-Nf78F | 17/21/5 | 65.2 | 0.84 | 2026-07-01 11:45:04 · 38m 54s | |
| CSGO-GWExZ-bskGR-tHjNZ-KwR85-SpeOQ | 25/21/8 | 91.0 | 1.37 | 2026-06-27 18:09:58 · 47m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.