Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GB45b-Tm2oj-vrTqw-wdwzG-pJGrL | 14/16/1 | 81.0 | 0.91 | 2026-07-03 13:45:39 · 33m 40s | |
| CSGO-OKv3s-xUaie-ZdAie-Yf2qn-qWHzN | 6/17/4 | 55.3 | 0.49 | 2026-07-02 10:24:46 · 31m 4s | |
| CSGO-aCTPp-cyLxS-iUT9p-SMVJy-FMXDJ | 8/17/6 | 52.5 | 0.57 | 2026-07-01 12:34:36 · 32m 40s | |
| CSGO-WXD4v-TBXoa-depo5-9qaAs-JiRFE | 15/15/8 | 78.9 | 1.04 | 2026-06-29 13:13:41 · 35m 38s | |
| CSGO-ECMst-7ZD8U-8UBvb-P3i88-nKMkO | 15/13/5 | 78.9 | 1.34 | 2026-06-29 12:16:43 · 24m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.