Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fy55O-Kqj2t-7tyuy-OL4wy-CVMfN | 8/16/6 | 66.6 | 0.66 | 2026-07-04 20:26:22 · 28m 21s | |
| CSGO-KPujP-o8qVD-Huxzx-VnfEq-MhC3J | 9/17/5 | 50.1 | 0.60 | 2026-07-04 19:09:10 · 32m 43s | |
| CSGO-MqEfZ-FQe2e-SKH7M-PpxRD-29OtQ | 14/17/5 | 76.1 | 0.88 | 2026-07-03 03:58:56 · 36m 34s | |
| CSGO-mWwZT-tbvLu-P4tZ5-Lb7zm-7NKDR | 12/9/4 | 68.8 | 1.09 | 2026-07-02 19:52:51 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.