Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-evmQm-mYN2r-YDDPK-72Syi-ZOQmH | 9/14/3 | 80.1 | 0.81 | 2026-06-24 08:27:22 · 26m 8s | |
| CSGO-4mUiz-BRuBM-UxcOG-iE7xR-Ew4ZJ | 12/9/3 | 88.3 | 1.24 | 2026-06-24 07:52:07 · 30m 9s | |
| CSGO-bebmA-NcXrT-TqmoQ-XtO4j-hXWDJ | 9/17/8 | 67.9 | 0.74 | 2026-06-24 07:19:24 · 29m 37s | |
| CSGO-U4PLr-AEsCG-QQGiZ-BeUoZ-NGXbD | 20/18/5 | 70.1 | 1.07 | 2026-06-24 06:30:11 · 45m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.