Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oc2pW-OeiDF-GVRrW-dwQR9-u9OtQ | 20/16/6 | 98.0 | 1.32 | 2026-06-21 20:53:04 · 43m 24s | |
| CSGO-Ec5Ui-FPqm7-KzmZZ-FbkpJ-2JedJ | 24/23/8 | 83.6 | 1.17 | 2026-06-13 18:05:43 · 46m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.