Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j5y6J-WzNXG-niESc-2wVYj-PtcZH | 14/16/5 | 80.6 | 1.07 | 2026-07-05 22:09:15 · 38m 56s | |
| CSGO-cTwnu-doXXe-2EisZ-7CLtf-YYmQD | 5/15/5 | 60.1 | 0.47 | 2026-06-28 20:16:58 · 27m 42s | |
| CSGO-4Tph4-TmomE-LEHXb-OFEyK-6n33L | 12/15/2 | 57.0 | 0.83 | 2026-06-23 19:58:47 · 34m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.