Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ff5Rq-PXLCj-FQnnB-VsBX9-tdTnB | 5/4/2 | 60.6 | 1.14 | 2026-07-04 21:51:18 · 6m 2s | |
| CSGO-mC3hP-Yc5yu-m4Q8q-RC4XJ-VnUaK | 16/17/6 | 93.9 | 1.10 | 2026-06-28 21:48:36 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.