Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v5pUG-mwSxu-YpvZS-Lee9o-yrwjN | 17/16/7 | 93.9 | 1.17 | 2026-07-01 19:45:08 · 39m 38s | |
| CSGO-euToT-ETeNY-jw5B7-wuLzk-3svoO | 7/16/8 | 62.7 | 0.67 | 2026-06-29 21:10:47 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.