Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7EivD-Qj5bd-Gh8GH-txT6Q-d7xbE | 11/17/5 | 65.4 | 0.79 | 2026-06-30 18:38:54 · 35m 22s | |
| CSGO-TqOjp-WAVZA-Apdit-xQoRV-3ZPmH | 15/18/10 | 86.1 | 1.10 | 2026-06-17 20:01:48 · 32m 56s | |
| CSGO-o7FqT-r5FFc-S2uAX-c2XVf-wjNYE | 21/17/2 | 88.0 | 1.34 | 2026-06-14 12:00:43 · 42m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.