Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9o23z-iRNsr-RUawB-WKTND-fKV5F | cs_alpine |
8/17/5 | 41.9 | 0.60 | 2026-07-05 19:04:53 · 39m 25s |
| CSGO-ZWdzU-8QTsx-QeKiw-oFF5O-DRRyL | cs_alpine |
6/16/4 | 52.5 | 0.44 | 2026-07-04 13:44:00 · 32m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.