Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UTC8F-qbJMG-D5nO5-wLWj2-mVt8O | 16/21/6 | 97.0 | 1.05 | 2026-07-01 20:33:05 · 34m 39s | |
| CSGO-U75Qd-c7QYD-2fkBi-yiDSn-dhLfN | 23/13/5 | 102.9 | 1.63 | 2026-06-29 20:29:14 · 35m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.