Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CPVKm-VUGGM-HOvJS-UxHiT-B7r4N | 5/15/1 | 50.4 | 0.31 | 2026-07-07 16:26:23 · 25m 29s | |
| CSGO-Tj5Sb-tfdjd-wPmKd-VOOh6-DMhWA | 13/15/3 | 74.4 | 0.92 | 2026-06-29 18:24:31 · 34m 32s | |
| CSGO-OnWEz-KKqYP-ArYTK-J9pzF-sH2cQ | 13/8/2 | 90.5 | 1.33 | 2026-06-29 17:51:36 · 27m 53s | |
| CSGO-WpFpC-r9TBQ-LocYD-MAKBW-eZhzO | 22/18/2 | 80.9 | 1.15 | 2026-06-29 16:48:24 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.