Everything at a glance — full context in the Aim, Mechanics & Trust tabs
Matches analysed
1 · 1.88 avg
our demo parsing
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D4.00 · Highly Sus
HS %50.0% · Normal
Spray Control66.1 · Normal
Preaim4.6° · Slightly Sus
CS2 Hours
4,942h
plausible
Account Age
13y
9 months
Steam Level
68
Bans
0
clean
Games
276
7,291h total
Friends
148
Country
PT
TeamDocks Rating
—
1 matches with us
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
1.88
Ø K/D
4
Ø ADR
103.5
Ø KAST
100%
Ø HS
50%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
19.9m
Duel & utility signals
Ø Utility Dmg
0
HE + molotov, per match
Ø Equip Value
$2,925
post-buy, per round
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
How the score is built
Account Signals
+17%
Account Age (13.8y)+2%
Account is 1+ years old
CS2 Hours (4942.2h)+3%
300h+ in CS2
Total Playtime (Steam) (7291h)+3%
2000h+ across the whole Steam library
Game Library (276 games)+2%
10+ games owned - real library
Steam Friends (148)+2%
5+ friends
Steam Level (68)+3%
round(level / 10), capped at +3
Collectibles (Badges) (80)+2%
3+ badges owned
info
No public Leetify profile found for this account – Steam signals and FACEIT above are still loaded live.
sports_esports
Matches in our system
No matches recorded for this player yet.
map
Kill & death map
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.