Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AJOZi-8mnM6-mGO5q-n2tA6-tzioE | 16/12/4 | 69.2 | 1.15 | 2026-07-05 20:03:29 · 37m 4s | |
| CSGO-YFPHz-DJSzY-2zUAE-3DjFx-UC9WB | 14/9/8 | 93.4 | 1.35 | 2026-07-04 15:22:48 · 25m 44s | |
| CSGO-vjpWT-bLn98-T9EUM-4fkOj-mYH4C | 17/18/6 | 77.5 | 1.13 | 2026-07-03 05:24:08 · 41m 9s | |
| CSGO-u5t9D-wf8Yz-LLLkV-RHG2B-4y9WB | 19/17/7 | 101.5 | 1.30 | 2026-06-17 18:53:46 · 40m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.