Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J68DY-uXYMb-DGiJy-J3qTF-hKbtH | 10/15/4 | 41.3 | 0.74 | 2026-07-03 17:29:11 · 38m 11s | |
| CSGO-rsHuM-LUwwU-q5xUo-PqLki-c49oF | 15/11/4 | 85.7 | 1.26 | 2026-06-30 19:05:00 · 32m 13s | |
| CSGO-BwE8G-2hCsO-dw7Ga-YOWcu-RsdVG | 13/16/7 | 67.1 | 1.03 | 2026-06-26 22:30:33 · 37m 16s | |
| CSGO-doptb-s2A53-NCszY-xh5Ph-6DbYO | 14/15/11 | 81.2 | 1.19 | 2026-06-26 21:51:42 · 35m 32s | |
| CSGO-8Z97K-DQqZd-jXYJt-Y9LRj-APxDK | 13/11/5 | 59.8 | 1.20 | 2026-06-26 21:10:41 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.