Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KLurA-t3Xua-HVH9D-JWtRL-38JzN | 24/14/3 | 109.1 | 1.55 | 2026-06-24 21:16:45 · 48m 37s | |
| CSGO-HBk6W-O5ctu-pLdeW-fcf5r-NYjaB | 33/18/13 | 137.0 | 1.98 | 2026-06-24 20:27:21 · 46m 43s | |
| CSGO-LHbhr-fNVeP-cBSk4-tJ8cJ-o8MUD | 15/14/5 | 81.8 | 1.22 | 2026-06-24 18:09:46 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.