Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vdSAt-VDaj3-DVYFj-Yw598-udueM | 13/16/3 | 69.5 | 0.90 | 2026-07-01 22:18:21 · 31m 10s | |
| CSGO-CC6Gd-dTTDY-tMUEY-TZ58j-APxDK | 21/17/0 | 68.0 | 1.12 | 2026-07-01 11:01:03 · 36m 39s | |
| CSGO-hNxOB-mRahN-YUJEV-EQisN-iwa3K | 14/21/6 | 73.5 | 0.82 | 2026-06-27 16:28:07 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.