Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PUGHw-isEZC-qAWKb-Y6ctU-4RwLA | 4/10/4 | 36.9 | 0.54 | 2026-06-18 18:35:13 · 21m 19s | |
| CSGO-jyehr-Y25VQ-GpXWF-GRLMV-XQaYO | 10/20/6 | 51.4 | 0.65 | 2026-06-18 17:50:54 · 38m 19s | |
| CSGO-TCJHD-ZNwUC-bsmtE-jxNau-UfwoO | 6/14/7 | 63.3 | 0.54 | 2026-06-15 19:57:30 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.