Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dzcxB-NRpt8-yzpJc-OcZT4-8LhWA | 16/13/3 | 70.2 | 1.19 | 2026-07-04 07:53:28 · 33m 37s | |
| CSGO-Luf7i-sVejq-hUMdQ-KsVKT-iaM2G | 6/15/2 | 36.4 | 0.40 | 2026-07-03 05:04:05 · 28m 44s | |
| CSGO-fTmja-UfsOv-pLxfR-iYVNp-yiOUD | 14/15/2 | 68.2 | 0.90 | 2026-07-03 02:38:50 · 31m 35s | |
| CSGO-zYHFt-4aEU6-DcoT5-4YjAR-MS6yD | 13/15/5 | 79.0 | 1.08 | 2026-07-01 15:22:51 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.