Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5Rh7-BcQzD-7dGDx-s2HSq-ENc7L | 20/19/1 | 71.4 | 1.08 | 2026-07-03 12:18:18 · 39m 16s | |
| CSGO-HRMBU-JbLFL-zGz3t-RQsnR-BSn2H | 24/20/2 | 64.4 | 1.15 | 2026-07-02 13:42:17 · 53m 23s | |
| CSGO-WGfp3-7acmH-y4OkY-QJmd8-AVVzE | 26/17/4 | 114.9 | 1.52 | 2026-06-28 08:17:27 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.