Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zE6Qa-pPcUZ-7Ymf2-Rz6Ff-5DVjM | 12/15/4 | 69.0 | 0.90 | 2026-06-27 18:38:44 · 29m 54s | |
| CSGO-yJnN7-AfVR4-VuS4b-eCrbC-sUNMB | 28/8/3 | 153.5 | 2.33 | 2026-06-24 21:55:45 · 25m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.