Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8T6sx-kmttJ-Z8exe-ifOzT-a6KbM | de_warden |
29/13/6 | 130.1 | 1.93 | 2026-07-02 21:00:32 · 33m 14s |
| CSGO-pRAmT-wPcnv-KETY8-csqe2-sq2AC | de_warden |
29/14/4 | 121.8 | 1.81 | 2026-07-02 18:26:10 · 34m 52s |
| CSGO-Lnod8-OK7Re-rYOty-ekec4-P2N6H | de_warden |
26/6/3 | 147.3 | 2.27 | 2026-06-23 20:39:23 · 24m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.