Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n2bjd-MHc6f-nL8xw-6hvyz-9VatH | 16/11/7 | 111.7 | 1.60 | 2026-06-28 20:23:45 · 30m 47s | |
| CSGO-PbvLy-NXTjP-dT3Fw-MP8LB-b99PL | 15/15/2 | 94.4 | 1.17 | 2026-06-15 20:45:38 · 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.