Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PCsur-DWJdV-RKrbh-RrmbU-QmztJ | 20/16/5 | 85.4 | 1.27 | 2026-07-08 00:53:11 · 32m 12s | |
| CSGO-SsGGS-n4rWO-vH5jb-yC3dk-dYmQD | 22/13/8 | 128.8 | 1.77 | 2026-07-07 16:19:11 · 29m 41s | |
| CSGO-h9KCV-v3j4G-D3wWn-RDyXO-hwAAA | 19/4/3 | 128.3 | 2.19 | 2026-06-29 08:27:46 · 21m 7s | |
| CSGO-PJzTT-WoDje-turjf-QpEdx-sCHCF | 10/19/1 | 58.4 | 0.54 | 2026-06-29 07:24:59 · 28m 48s | |
| CSGO-b5MbO-GupQP-KdUWw-yhQ5b-YE4BO | 11/16/1 | 56.5 | 0.73 | 2026-06-27 21:04:50 · 31m 58s | |
| CSGO-a3imp-ADb3b-wUYNc-X5nGb-vZeuB | 7/11/3 | 33.5 | 0.66 | 2026-06-23 16:18:58 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.