Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dJkTd-Wx2rG-rBG8m-Qrx2U-UGOJM | 16/18/8 | 86.7 | 1.07 | 2026-06-29 18:49:51 · 31m 44s | |
| CSGO-Qzb62-G6dnN-jvH82-aHJfh-dE4BO | 23/20/5 | 86.4 | 1.20 | 2026-06-25 19:11:49 · 52m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.