Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h94C4-TEVV9-AXXiU-4Mk7V-JGdRF | 17/14/1 | 65.2 | 1.16 | 2026-06-30 17:18:42 · 36m 40s | |
| CSGO-t5BWM-ET4Bp-hoqX8-39seU-HRz6A | 18/19/7 | 88.4 | 1.09 | 2026-06-27 20:06:48 · 34m 11s | |
| CSGO-tOnpL-xMQkW-zSy87-ZdOM3-6ePNN | 23/8/5 | 138.9 | 2.11 | 2026-06-26 16:36:19 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.