Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QkHmz-WfpEf-fKWE4-Dr3dy-FMXDJ | 8/9/1 | 75.6 | 0.90 | 2026-07-05 20:08:14 · 11m 17s | |
| CSGO-Pr54W-Hatbu-FThHc-Nsr9J-wS3ED | 20/15/6 | 88.8 | 1.31 | 2026-07-05 19:29:18 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.