Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m5JS3-Pnbrx-xrfYm-PRV8p-r3taL | 24/7/7 | 130.3 | 2.10 | 2026-07-03 19:15:49 · 31m 12s | |
| CSGO-XM23i-9JYsV-d2FPP-evV8L-t8MUD | 11/16/5 | 49.1 | 0.81 | 2026-06-30 20:33:15 · 32m 6s | |
| CSGO-n9kFE-bqdF6-uuu9P-aRWLh-653JE | 11/15/3 | 55.7 | 0.77 | 2026-06-10 18:22:15 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.